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| | Kessen 2 Walkthrough (ps2) | |
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Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:40 am | |
| ********************************************************* *********SECTION 1: BASIC GAME PLAY AND CONTROLS********* *********************************************************
Right after you start the game, you will have to sit tight for the intro moive (or skip it by pressing "start"). Just relax and enjoy it. The game will flow in this following order (except the first stage):
Power Status: the military situation will be explained. | | Political Policy: the purpose of the Political Policy is to strengthen the army. This will be explained later on this FAQ. | | Drama: The CG movies bring the drama of love and war among Liu Bei, Cao Cao and fellow commanders. | | War Council: you decide the plan you will use for your next battle. War Council is also explained later on this FAQ and in the walkthrough section. | | Battle: all of your units will go as planned in War Council. You can also give them new orders. | | Postwar: when you win you will keep going to the next stage; if somehow you lose you will be given the option whether or not you want to fight the stage again. | | Save: you will go to the save menu and save your game if you want. | | Next stage... | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:42 am | |
| ------------------------------- ---------Game Controls--------- -------------------------------
There are many views in this game, in different views different buttons function differently, here's a list of all the controls:
MENU CONTROLS / POLITICAL POLICY / WAR COUNCILE
Directional buttons: Highlight items Select commanders (only in Political Policy / War Council)
Square button: Army information (Political Policy) Battle Map (War Council)
Triangle button: Cancel
Circle button: Re-explanation (Political Policy / War Council)
X button: Select
BATTLE MAP VIEW (This is the map view where you see the layout of the land and the location of your units):
Direction buttons: Select units Select items
Square button: Unit information
Triangle button: Army View (goes back to ARMY VIEW of pervious commander)
Circle button: Combat order menu
X button: Select Army view (goes to the unit's ARMY VIEW that you selected)
L1 / R1 button: Switch units
L2 button: Turn on/off units' names
R2 button: Displays control guide
SELECT button: Function menu
Left / Right analog stick: Rotate camera angle
ARMY VIEW (this is the overall view of a unit; you will get into this view by pressing "X" button on any of your units in BATTLE MAP VIEW; this is the view you are in when you start a battle):
Directional buttons: Select commanders (goes to the OFFICER VIEW of selected officer; only works when the unit is in combat) Operate units (you can change the direction of which you units face; only works when marching)
Square button: Battle Map VIEW (this sends you back to BATTLE MAP VIEW)
Triangle button: De-select unit (does the same as "Square" button, which sends you back to BATTLE MAP VIEW)
Circle button: Combat order menu (you can assign new mission for this unit, change its formation from this menu)
X button: Select Select unit Officer view (this sends you to OFFICER VIEW; only works during combat)
L1 / R1 button: Select units
L2 button: Turn the marks off (the marks are either red or green, it helps to tell which soldier is on your side when there are tons of them around you, I will talk more about it later on)
R2 button: Display control guide
START button: Pause the game
Left analog stick: Control units (only when marching)
Right analog stick: Rotate camera angle
L3 button (this is the left analog stick; instead of move it, you push it): Turn radar on/off
R3 button (this is the right analog stick; instead of move it, you push it): Re-center camera
OFFICER VIEW (you can go to officer view by pressing "X" button on the general you desired in ARMY VIEW; in this view, you will be able to fight as this general and use his / her special abilities):
Directional buttons: Move generals Navigate Gather troops (by pressing "down" directional button) Select special (include select abilities / target area or range in this FAQ)
Square button: Battle Map view (this sends you back to BATTLE MAP VIEW)
Triangle button: Army view (sends you back to ARMY VIEW)
Circle button: Select special abilities
X button: Select Rush enemies after gathering troops (see above about how to gather troops in Directional buttons) Select special abilities Attack enemy soldiers (you NEVER kill enemy soldiers by pressing "X" button in this view; however, this will greatly help to raise your morale and it's cool: )
L2 button: Turn the marks off (the marks are either red or green, it helps to tell which soldier is on your side when there are tons of them around you, I will talk more about it later on)
R2 button: Display control guide
START button: Pause the game
Left analog stick: Move commanders Navigate / gather troops
Right analog stick: Rotate camera angle
L3 button (this is the left analog stick; instead of move it, you push it): Turn radar on/off
*Note: soldiers are stronger when they fight close together than when they fight separately. This called "backup effect". The mark appearing above the soldiers become brighter as this effect increases.
*Note: this game's battles proceed in real time. The time WILL stop temporarily in the following cases: *Under the BATTLE MAP VIEW *Under the given order menu (displayed by pressing "Circle" button under ARMY VIEW) *When you choose your special abilities *When an event occurs *When you paused the game (by pressing "START" under ARMY VIEW OR OFFICER VIEW)
Here's how are the three views (BATTLE MAP VIEW, ARMY VIEW AND OFFICER VIEW) related to each other:
By pressing "X" button: BATTLE MAP VIEW ---> ARMY VIEW ---> OFFICER VIEW
By pressing "Triangle" button: OFFICER VIEW ---> ARMY VIEW ---> BATTLE MAP VIEW
By pressing "Square" button: ARMY VIEW ---| |---> BATTLE MAP VIEW OFFICER VIEW ---|
That's all for the game controls. Now let's move on. | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:44 am | |
| ------------------------------------- ---------Officer Information--------- -------------------------------------
Your army has many officers. You may get more officers as the game flows. Each unit shows on the battle map has at least one or more general in charge. Each unit consists five squadrons. If you have more than one generals in one unit, those generals (except the commander) will each lead his / her own squadron.
There are six statuses for each general: War: This is the general's psychical strength. This affects the offense, defense, and morale of the unit this general's leading.
Magic: This is the general's magical power. This affects the power of this general's magical attacks and his / her unit's resistance to magical spells.
Fame: This is how famous the general really is. This affects the max number of troops you can have in this general's unit. You can increase this status by making enemy units flee.
Experience: This is the experience the general has. This affects the general's unit's promotion. Gaining more and more experience can learn new special abilities for this general. You can increase this status by making enemy units flee, destroy enemy storehouses (which barely happens if you don't have special plans for it), or simply survive a stage.
Troops: the class of troops led by the commander.
Special Abilities: the available special abilities.
Before each battle, you will enter two main events. They are Political Policy Meeting and War Council. | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:46 am | |
| ----------------------------------------- ---------Political Policy Meeting--------- ------------------------------------------
Before each battle, you will go to a political policy meeting, three of your generals will suggest you three different things to do. You can only choose one of these three things. You should make your decision based on your army strength or just do whatever you feel like. Troop Strength (number of soldiers), Supply (number of supplies), and Technology (abilities of your troops) determine how strong your army really is. You can check your and your opponent's stats by pressing the square button every time you go to policy meeting.
Here's the list on what ideas might come up in political policy meetings:
*Note: all of the following may come in different forms, depends on different stages and different rulers. For example: in recruit troops, one general might tell you the people would like to follow you so they'd like to join, and later in the game, another one might tell you that you can use prisoners to fight. Either way, you will get new troops.
A. Recruit troops: generally you are adding new force to your army. Result: usually this will get you anywhere between 600~900 troops, not that great, but if you feel like you are too few in numbers (which most of times you will), this is not a bad option at all.
B. Train troops: you train your current army. Actually, you are really training your generals. Result: your generals get stronger (the results may very, depends on who's doing the training).
C. Kill man-eating tiger: you go and lay the smack down on a tiger: P. Result: your fame will go up.
D. Getting supplies: in general, you are getting more food by doing this. Result: your supply will go up.
E. Research weapon: you research new weapons to improve the strength of your army. Result: there're two of situations under research weapon: 1. You will get a special type of weapon. This weapon will automatically be assigned to one of your best generals and it will be automatically used on battlefield. These kinds of weapons are: Tiger Canons, Catalogs, Hawk Troops, and many others. 2. You will hire blacksmiths to upgrade your weapons, many of your generals' troops will upgrade.
F. Allow some general to train: one important general in your army wants to train by himself / herself. Result: this general will GREATLY improve himself / herself.
G. Form a special unit: you will form a special unit for a specific general. Result: this general gets an UNQIUE and POWERFUL unit.
H. Making plots on the enemy: there are many smart guys under you, they thought of a way to mess with your opponent without fighting. Result: there are many different plots as the followings: 1. Persuade the enemies: the enemy troops number will lower by 10% 2. Fake an attack: enemy will send troops to wherever you fake an attack to; therefore, these enemy troops cannot fight you in the next battle (this is a great plot). 3. Spread rumors in enemy army: this will lower the enemy troops morale by 10.
Special cases: I've only seen one special case in the game I played; however, there might be more since I've only beat the game once. In the battle "Showdown of Chi Bi", if you are playing Cao Cao, you will have the option to write poetry for your troops. Result: your troops will be inspired by your poetry and their morale will go up by 10.
That should be all for political policies, if I find anything else I will add it up.
After you finish your political policies meeting, it's most likely the current situation will be explained and a CG movie will be shown afterwards (Best part of the game!!!). After that you will go the war council. In there your generals will lay out the ideas on how you should fight this battle. | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:48 am | |
| ----------------------------- ---------War Council--------- -----------------------------
In war council three of your generals will suggest three ideas on how should you fight this battle, and you will then decide which strategy you would take for the upcoming battle. None of them is really wrong, but sometimes (most of the times) one strategy works way better than the other two. I will state the strategies of each battle as I go over the walkthrough.
That's about all you need to know before you go into battles. In the walkthrough I will state everything you need to know for each stage. I will also put tips in the NOTES ON BATTLEFIELD section. | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:50 am | |
| ********************************************** *********SECTION 2: SPECIAL ABILITIES********* **********************************************
Special attacks are really powerful, if you use them right. Most of the special attacks have ranges. Try to move around so you can get more enemy soldiers inside your range. The BEST TIME to perform a special attack is RIGHT AFTER you get into fight with an enemy unit (the time when your soldiers just contacted with your enemy's). At that time, the enemies are still in groups, which makes it really easy to target.
------------------------------------- ---------Strategic Abilities--------- -------------------------------------
Physical commanders use this kind of abilities.
Duel: **** Your enemy general goes one-on-one with the great one. If you win, the enemy unit's morale will drop and your own will increase by 30; if you lose, your morale drops and the enemy unit's will increase by the same amount. You can refuse to duel someone by press triangle; however, your morale will decrease a little bit. The range depends on the general's war ability.
Volley: *** Shoot arrows at the enemy unit. All troops who have bows can use this ability. It is more powerful than the normal shooting. The effect depends on how many enemy soldiers are inside the range. The range depends on the general's war ability. This cannot be performed once the archers drew out their swords and go into the battlefield.
Snipe: *** This is a more powerful version of Volley. The effect depends on how many enemy soldiers are inside the range. The range depends on the general's war ability.
Iron Wall: ***** All of your soldiers build an energy shield, which defend against ANY magical abilities. If you are watching a battle, and an enemy general in this fight uses a magic, and you have this ability, simply press x (which you can see on the right bottom screen) to perform this ability.
Battle Cry: **** Weaken the enemy soldiers for a little while; also decrease this unit's morale. The effect depends on how many enemy soldiers are inside the range. The range depends on the general's war ability. Make sure they are not too close to the end of your range.
Rally: **** Strengthen the ally soldiers for a little while; also increase this unit's morale. The effect depends on how many enemy soldiers are inside the range. The range depends on the general's war ability.
Raid: *** Charge through the enemies all by yourself. The effect depends on how many enemy soldiers are inside the range, general's war ability, and how many of them you hit. There's a limited time for this attack, it's shown as a bar on the right bottom corner. Before the time runs out, you can move to anywhere and hit your enemies.
Charge: ***** Charge with mounted troops (does NOT include mounted archers). The effect depends on how many enemy soldiers are inside the range.
Rush: ***** Charge with foot soldiers or lance troops (does NOT include archers). The effect depends on how many enemy soldiers are inside the range. | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:50 am | |
| ----------------------------------- ---------Magical Abilities--------- -----------------------------------
Warlords use this kind of the abilities:
Meteor Shower: *** Drops huge meteors from the sky. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. The range looks something like this; try to put more enemy soldiers at the position as shown("*"). This only works better if your magic ability is decent.
G <- your position rrr r r r r r*******r rrrrrrrrrrr
Fireballs: **** Huge fireballs roll through enemies and burn them up. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. You can have anywhere from one to five fireballs depends on your general's magic ability. This is what the range looks like, try to put more enemy soldiers at the position as shown ("*"). And do not put too many soldiers in the first half of the range. G <-- your position rrrrrrr r r r r r r r*****r r*****r rrrrrrr
Fire Strom: ***** Huge fire snakes burn up enemies in a straight line. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. The range also depends on general's magic ability. You can put enemy soldiers anywhere within in the range. You can have anywhere from one to five fire snakes (I've never seen one though, because it requires good magic ability to have this spell).
Hail: *** Huge and sharp ice blades drop from the sky upon the enemy soldiers. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. When your magic ability is not high enough, try to put more enemy soldiers near the middle. If you have the final version of this spell (gained by increasing your general's magic ability to a certain point), you don't have to worry about that.
Ice Storm: *** Two little icy meteors freeze the enemies around you. The effect depends on how many enemy soldiers are inside the range. The range depends on general's magic ability. When you are using this spell, try not to put enemy soldiers too close to you since they won't get hurt.
Lightening: **** Huge lightening blots shock enemies on the battlefield. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. You can have more number of lightening blots by increasing your magic ability. The range of this spell looks like this: G <- your position rrrrrrrrr r r r r <- don't put the enemies here(only if your magic is not r r high) r r r r <- instead, put them here rrrrrrrrr
Gale: ****** Huge tornado just blows enemies away. The effect depends on how many enemy soldiers are inside the range and the general's magic ability.
Fissure: ***** The ground opens and sucks the enemies in. The effect depends on how many enemy soldiers are inside the range and the general's magic ability. Try to put more enemy soldiers near the center of the range.
*Note: some generals can use both kinds of the special abilities, like Xun Yu. | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:51 am | |
| *************************************** *********SECTION 3: CHARACTERS********* ***************************************
Note: each character starts with some special abilities. They can also gain new special abilities after fighting more battles and gain more experiences. I also gave each officer a rating (***** means the best, and * means the worst). This section is not yet completed. I only listed what abilities each character gained in my game. I will add more up in this section later on. I might made many mistakes on this list (ability wise, like this guy doesn't have this ability and I added it up). If you spot any of these mistakes, please let me know through e- mail. *Note: there are also some generals who have special events before going into battles (it's either a workout or a special intro); you will see them as you go through the game. I will list them as I list all the characters. This kind of special events happens randomly before you go into battle with an enemy unit for the first time. | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:52 am | |
| ------------------------------------------------------- ---------Shu Army (Liu Bei's army, in green)--------- -------------------------------------------------------
Main Characters:
Liu Bei: *** Liu Bei was lord over Xu, later became the leader of Shu army. His only wish is to live happily ever after with Diao Chan. Special Abilities: Start with: Rally Later gain: Iron Wall Liu Bei's not that great, but he's a leader, can't fight without him.
Diao Chan: ***** Diao Chan is a singer. She met up with Liu Bei and fell in love with him. She's beautiful, merciful and strong in will. She holds a secret only a few knows about... *Diao Chan is a key character throughout the game, but she can't be controlled as a general in your army. I gave her five stars for her beauty: P.
Zhuge Liang: ***** Zhuge Liang is a legendary warlord. He's extremely remarkable in warfare, astronomy, as well as magic. After he met Liu Bei, he joined the Shu army as his advisor. Special Abilities: Start with: Fireball, Fire Storm, Lightening Later gain: Gale, Fissure *Joins before the Battle of Bo Wan Po (stage #4).
Guan Yu: ***** Guan Yu is Liu Bei's sworn brother. He's a true champions' champion. Guan Yu is very powerful. Due to this, he's the leader of Liu Bei's five tiger generals. He seems to have a crush on Mei Sanniang and he is afraid of frogs in this game. Special Abilities: Start with: Duel Later Gain: Charge *You start out with Guan Yu.
Zhang Fei: **** Zhang Fei is also Liu Bei's sworn brother. He was a former bandit. Like Guan Yu, he's extremely powerful and one of the five tiger generals. Unlike Guan Yu, he's a short-tempered champion of drunks and a father of three. Special Abilities: Start with: Duel Later gain: Raid *You start out with Zhang Fei.
Zhao Yun: **** Zhao Yun was the head of the Han Imperial Bodyguard. However, Cao Cao ousted him after he gained the control over the emperor. He has a strong sense of justice and he wishes to restore the dying Han dynasty. Zhao Yun is one of five tiger generals. Special Abilities: Start With: Duel, Raid Later gain: Charge *Has a special event before going into battle with an enemy unit. *Joins in The Battle of Xu (stage #1). *Leaves your army before the Battle of Bo Wan Po (stage #4). *Rejoins before the Battle of Tian Shui.
Mei Sanniang: *** Mei Sanniang is a long-time friend of the three brothers: Liu Bei, Guan Yu and Zhang Fei. She has a crush on Liu Bei. Special Abilities: Start with: Meteor Shower Later gain: Duel *You start out with Mei Sanniang.
Mei Mei: Mei Mei is the first daughter of Zhange Fei. As part of the special force in Liu Bei's army, she and her sisters act as spies and ninjas. She died in the beginning of the game to protect Diao Chan. Too bad you can not play as her.
Li Li: ** Li Li is the second daughter of Zhang Fei. Special Abilities: Start with: Iron Wall Later gain: Rush *You start out with Li Li.
Luo Luo: ** Luo Luo is the third daughter of Zhang Fei. Special Abilities: Start with: Ralley Later gain: *You start out with Luo Luo.
Sun Li: ** Sun Li is the younger sister of Sun Quan, the ruler of Wu. She wishes to see the world outside of Wu. She joined Liu Bei after met him. Special Abilities: Start with: Charge Later gain: *Has a special event before going into battle with an enemy unit.
Ma Chao: **** Ma Chao is a great and famous hero in West Xi. He swore to hunt down Cao Cao for wiping out his entire clan, and he joined Liu Bei for that very same reason. Ma Chao is one of the tiger generals. Start with: Duel Later gain: Raid *Has a special event before going into battle with an enemy unit.
Huang Zhong: *** Huang Zhong is an old general whose strength can compete that of Guan Yu and Zhang Fei's. He's one of the tiger generals. Special Abilities: Start with: Battle Cry, Volley, Iron Wall Later gain: *Joins after the Battle of Chang Ban Po (stage #4).
Pang Tong: ***** Pang Tong is Zhuge Liang's brother in law. He's another genius just like Zhuge Liang. He's really strong in magic. Special Abilities: Start with: Meteor Shower, Fireball Later gain: *Joins after the Battle of Chang Ban Po (stage #4).
Supporting Characters: Guan Ping: * Guan Ping is Guan Yu's adopted son. Special Abilities: Start with: None Later gain: Rally *Joins after the Battle of Xu (Stage#1).
Zhou Cang: * Zhou Can is a follower of Guan Yu. Special Abilities: Start with: None Later gain: *Joins during the Battle of Ru Nan (Stage #2).
Ma Su: * Ma Su is a follower of Zhuge Liang. Special Abilities: Start with: Meteor Shower Later gain: *Joins after the Showdown at Chi Bi (stage #5).
Cai Mao: ** Cai Mao is a former officer of Cao Cao's army, later defected to you if you chose to make him defect. Special Abilities: Start with: Iron Wall Later gain: *Joins if you choose to make Cai Mao defect in the Political Policy Meeting in the Showdown at Chi Bi (stage #5). | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:53 am | |
| ---------------------------------------------------- ---------Wei Army(Cao Cao's army, in red)--------- ----------------------------------------------------
Main Characters: Cao Cao: ***** Cao Cao is a man with desire to conquer the world by power. He doesn't trust anything but his own strength. Special Abilities: Start with: Battle Cry Later gain: Rally, Charge, Iron Wall
Xun Yu: ***** Xun Yu is Cao Cao's right-hand-woman. She's excellent in magic and warfare. She has a strong feeling for Cao Cao. Special Abilities: Start with: Meteor Shower, Hail, Ice Storm Later gain: Rally
Himiko: ***** Himiko is a young woman who has a heart of a child. However, she has incredible magical power, which is strong enough to determine the outcome on the battlefields. Special Abilities: Start with: Lightning, Hail Later gain: Ice Storm, Gale, Fissure
Cao Bu: ** Cao Bu is Cao Cao's uncle. He serves Cao Cao by enlarging his army. Special Abilities: Start with: Rally Later gain: Iron Wall
Xiahou Yan: ***** / * Xiahou Yan is Cao Cao's cousin, one of the best generals in the Wei army. Special Abilities: Start with: Battle Cry, Charge, Raid, Rally, Duel Later gain: None
Xiahou Dun: **** Xiahou Dun is Cao Cao's cousin, known as the "one-eyed" general. Special Abilities: Start with: Duel Later gain: Battle Cry, Charge
Xiahou Ba: **** Xiahou Ba is Xiahou Yan's son. His biggest wish is to be respected like his father. Special Abilities: Start with: Duel Later gain: Battle Cry, Raid
Sima Yi: ***** Sima Yi is the perfect rival for Zhuge Liang. He has amazing magical power and knowledge over warfare. Special Abilities: Start with: Hail, Ice Storm, Meteor Shower Later gain: Lightning
Zhang Liao: ***** Zhang Liao is a high commander of the Wei army. He was close to Guan Yu when he was young. Special Abilities: Start with: Duel Later gain: Raid, Rush
Guo Jia: *** Guo Jia is a warlord whose magical power is rather strong. Special Abilities: Start with: Hail Later gain: Lightening, Ice storm, Meteor Shower
Cheng Yu: **** Cheng Yu's actions make him look like a joke. However, his magical power and ability to oversee strategies should not be underestimated. Special Abilities: Start with: Meteor Shower Later gain: Iron Wall, Rally, Hail
Cao Ren: ** Cao Ren is Cao Cao's cousin; he's famous for his ability to defend. Special Abilities: Start with: Iron Wall Later gain: Duel, Rally
Hu Zhi: **** Hu Zhi is probably the strongest woman(physically) in the world of Kessen II. She serves as the strongest general in the Wei army. Special Abilities: Start with: Rush Later gain: Duel, Raid
Yu Jin: * Yu Jin is, uh, hmmmm..., (how do I say this?), NOT STRIGHT! He's weak and stupid, but he's a must-have character because it's just so funny to have him. Special Abilities: Start with: Iron Wall Later gain: Battle Cry
Xi Xuanfeng: * Part of Yu Jin's special force. She plays as assassin and spy in the Wei army. Special Abilities: Start with: Battle Cry Later gain: Volley
Dong Xuanfeng: *** Part of Yu Jin's special force. She plays the same roles Xi Xuanfeng does. Special Abilities: Start with: Rush Later gain: Iron Wall
Xu Huang: *** Xu Huang is a high officer in the Wei army for his strength. Special Abilities: Start with: Raid Later gain: Charge
Zhang He: *** Zhang He is a former Yuan Shao's officer that defected to Cao Cao after Cao Cao defeated Yuan Shao. He looks cool: P. Special Abilities: Start with: Raid, Volley Later gain:
Pang De: **** Pang De is a former officer under Ma Chao. After Ma Chao was defeated, he joined the Wei army. Special Abilities: Start with: Duel Later gain: Raid, Rush
Supporting Characters:
Cao Hong: * Cao Hong is Cao Ren's brother. Special Abilities: Start with: Rally Later gain: Snipe
Guo Shao: *** I don't really know who this guy is. He could be Guo Jia's son. Special Abilities: Start with: Rally, Volley, Iron Wall Later gain:
Deng Ai: ** Deng Ai is a former officer of Xi. Special Abilities: Start with: Fireball, Rally Later gain:
Yue Jin: * Yue Jin is an officer under Zhang Liao. Special Abilities: Start with: None Later gain: Battle Cry, Iron Wall
Li Dian: * Li Dain is an officer under Zhang Liao. Special Abilities: Start with: None Later gain: Rally, Iron Wall | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:53 am | |
| ---------------------------------------- ---------Third Party Characters--------- ----------------------------------------
*If you play as Liu Bei, you will be able to control Wu army in Showdown at Chi Bi (stage #5).
---------------------------------------------------------- ---------Wu Army (Sun Quan's army, in light blue)--------- ----------------------------------------------------------
Sun Quan: *** Leader of Wu. Sun Quan leads the most powerful navy in China. Special Abilities: Start with: Battle Cry, Rally, Iron Wall Later gain:
Zhou Yu: ***** Right-hand-man of Sun Quan. He's well known for his ability in warfare and magic. He also has the nickname "pretty boy" for his musical genius. Special Abilities: Start with: Hail, Fire Storm, Lightening Later gain: *Has a special event before going into battle with an enemy unit.
Gan Ning: **** Number one general in the Wu army for his strength and bravery. He was a pirate before joined Sun Quan. Special Abilities: Start with: Raid, Volley, Duel Later gain:
Lu Xun: *** A young general who has a well vision of warfare. Special Abilities: Start with: Duel, Hail Later gain:
Lu Su: *** An officer who's Zhou Yu's best friend for his gentleness and kindness. Special Abilities: Start with: Fireball, Hail Later gain:
Lu Meng: *** Wu's strategic general who often helps Lu Xun out. Special Abilities: Start with: Fireball, Fire Storm Later gain:
Taishi Ci: *** Wu's second bset general next to Gan Ning. Special Abilities: Start with: Duel, Rally, Raid Later gain: | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:54 am | |
| ----------------------------------------------------- ---------Yi Army (Liu Zhang's army, in gray)--------- -----------------------------------------------------
Liu Zhang: Yi's leader, Liu Zhange is a very good friend of Cao Bu's. For their friendship, Liu Zhang decided to become Cao Cao's alliance.
Yan Yan An old general under Liu Zhang. For his age and bravery, he has won over many people's respect in Yi. Special Abilities: Start with: Later gain:
Fa Zheng Liu Zhang's advisor. Fa Zheng often offers Liu Zhang his thoughts about how to make Yi strong. Special Abilities: Start with: Meteor Shower, Fireball Later gain: If you play as Liu Bei, Fa Zheng joins after the Siege at Cheng Du (stage #6).
Zhang Ren Zhang Ren is the best general in Yi.
Wu Yi Wu Yi's an normal officer in Liu Zhang's army. | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:54 am | |
| ----------------------------------------------------- ---------Nanman Army (Meng Huo's army, in purple)--------- -----------------------------------------------------
Meng Huo: The great chief of Nanman. Meng Huo leads an army which is armed with elephants.
Zhu Rong: Meng Huo's wife. Zhu Rong is the real king of Nanman since Meng Huo is so scared of her. Special Abilities: Start with: Charge Later gain: If you play as Liu Bei, Zhu Rong joins after the Southern Campaign (stage 7(c)).
Wu Tugu: King of a small country in Nanman. Wu Tugu is the most powerful general Nanman has. King Mulu: King of a small country in Nanman. King Mulu can use both magic and war abilities.
King Duosi: King of a small country in Nanman. King Duosi is excellent in magic. | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:55 am | |
| ---------------------------- ---------Formations--------- ----------------------------
The pattern that squadrons make during combat is what's called a formation. Different formations are suitable for different types of commanders and missions (some good for offense, some good for defense, and some can be used to run away quickly). Before each battle starts, each of your unit is automatically set to the formation fit for them. You can change your formation by pressing circle button during the unit view. Each general starts with different numbers of formations. You can learn new formations by making enemy units flee.
Ring O O O O O A well-balanced all-purpose formation, good in defense and steady in attack. No matter which direction enemy troops attack from, the defense ability is the same. Recommended when you can't tell what formation the enemy troop is using. Strong Against : none Weak Against : none
Moon O O O O O A good formation to surround the enemy troop. Very good in defense when faced with an enemy small in number. Strong Against : Carp, Box Weak Against : Asp, Bull
Swan O O O O O A good formation against a large enemy troop. Similar to the Moon formation, but restrict the enemy troop even more because of the narrow back end. Recommended when facing a large enemy in a tight formation. Strong Against : Carp, Dart, Box Weak Against : Asp, Bull
Carp O O O O O A strong defense formation, each of the small troops can aid each other easily, but weak against formations that surround you. Strong Against : Asp, Bull Weak Against : Moon, Swan, Bowl
Goose O O O O O A good formation protecting the general. Very useful when the general has the ability to shoot arrows, for he can be protected from battle and be available to shoot arrows. Strong Against : Flat Weak Against : Asp, Bull, Dart
Asp O O O O O Very strong in the offensive, but in turn very weak in defense. Strong in attacking a troop head on, but if being attacked from the sides, the damage would be great. Strong Against : Flat, Moon, Swan, Bowl Weak Against : Carp, Box
Bull O O O O O Another strong offensive formation, plus better defensive capabilities. An altered version of the Snake Formation, this formation is better at defending itself because of the 2 small troops side by side with each other. But still, a formation with weak defense. Strong Against : Flat, Moon, Swan, Bowl Weak Against : Carp, Box
Dart O O O O O A very strong and sturdy formation. The full power of this formation can be achieved with a strong general, but not with a warlord. For the warlord to do his magic attacks, his own troops being so closely gathered together will actually pose as an obstacle. Strong Against : Flat Weak Against : Moon, Swan
Flat O O O O O A very weak formation. Not strong in the offensive, and weak in the defensive, an all around weak formation, not useful other than blocking enemy troops for your other ally troops to pass in order to carry out other objectives. Strong Against : none Weak Against : Asp, Bull, Dart, Goose
Awl O O O O O A perfect formation for a strong general. The perfect formation to attack if the first small troop where the general is located is strong, so needless to say if the general is weak it would not be a good idea to attack under this formation. Strong Against : Flat, Dome Weak Against : Moon, Swan
Box O O O O O A good offensive formation with strong defensive capabilities. An altered version of the Round formation, stronger in defensive because of the tighter placement of the small troops, this is a good choice when facing an enemy troop with high attack powers. Strong Against : Asp, Bull Weak Against : Moon, Swan, Bowl
Bowl O O O O O A good way to surround the enemy, and still be quick in the offensive at the same time. An altered version of the Crane formation, this one is better at the offensive with a strong general because of the pushed up position of the general's small troop as compared with the positioning in the Crane Formation. Strong Against : Carp, Box Weak Against : Asp, Bull
Dome O O O O O A safe attack formation. An altered version of the Cone Formation, while the general's small troop is more safely protected. Plus with the closeness of the small troops on either sides, you are also strong against enemy attacks from the sides. Strong Against : Flat Weak Against : Asp, Bull | |
| | | Nymphatina Owner
Posts : 3663 Join date : 2009-03-07 Age : 40
| Subject: Re: Kessen 2 Walkthrough (ps2) Sat May 09, 2009 2:57 am | |
| -------------------------------- ---------Types of troops--------- ---------------------------------
Light spear -> Spear -> Heavy Spear Light Sword -> Heavy Sword -> Elite Sword Archers -> Heavy Archers Crossbow -> Strong Cross Light Horse -> Cavalry -> Heavy Cavalry -> Elite Horse Foot -> Heavy Foot Bow -> Long Bow | |
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