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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:19 am

< Alert Order >

- Chapter 1-1, right front shack in the village battle area -

Alert Order

Recently there has been information that a
United States government agent is here
investigating the village.

Do not let this American agent get in contact
with the prisoner.

For those of you not yet informed, the prisoner is
being held in an old house beyond the farm. We will
transfer the prisoner to a more secure location in
the valley when we are ready. The prisoner is to
stay there until further notice. Meanwhile, do not
let the American agent near the prisoner.

We do not know how the American government
found out about our village. But we are

However, I feel that this intrusion at this
particular time is not just a coincidence.

I sense a third party other than the United States
government involved here.

My fellow men, stay alert!
- Chief. Bitores Mendez

< About the Blue Medallions >

- Chapter 1-1, farm area, on the tree -

About the Blue Medallions

15 blue medallions...
7 in the farm... 8 in the cemetary...

For those of you who destroy more than
10 medallions you will be awarded...

(The rest is illegible.)

< Chief's Note >

- Chapter 1-2, on the bed in the chief's house -

Chief's Note

As instructed by Lord Saddler, I have the agent in
confinement, alive. Why keep him alive? I do not
fully understand what the Lord's intentions are.

I would, however, think he'd keep them separate;
not confine them together as has been ordered.

I don't expect Luis would trust a stranger but if
by chance they did cooperate, the situation could
get a bit more complicated.

If for some reason, an unknown third party is
involved, I don't think they's let a chance like
this slip by.

But maybe it's all Lord Saddler's ploy-leaving
us vulnerable so that this third party will surface,
if they even exist that is...

It's an unlikely possibility, but if a prowler is
already amongst us, then our plans voule be ruined.

I guess the Lord thinks it's worth the risk. If
we're able to stop whatever conspiracy is at work.

At any rate, it's the Lord's call.
We will trust his judgement as always.


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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:20 am

< Closure of the Church >

- Chapter 1-3, near the church -

Closure of the Church

Regarding the two fugitives, the apprehension of
Luis is our top priority; the American agent a
distant second.

What Luis stole from us is far more important
than the girl.

Unless we get it back, the girl will become
useless to us. We must get it back to execute
our plan to the end.

If it gets in the wrong hands, the world would
become a totally different place than what Lord
Saddler has envisioned.

At all costs, we mustn't let that happen.

Nevertheless, we're not letting go of the girl.
TO ensure that te agent does not get to her,
I have locked the church door where the girl is
being held.

Anyone who needs access to the church must
first get approval by Lord Saddler.

There is a key beyond the lake but it should be
safe now that the "Del Lago" has been awakened
by our Lord. No one will get across the lake alive.

Plus, our same blood courses through the agent's
veins. It'll be just a matter of time before he
joins us. Once he does, there will be nobody
else left that will come looking for the girl.

< Anonymous Letter >

- Chapter 2-1, on the bed at the beginning of this chapter -

Anonymous Letter

There's an important item hidden in the falls.
If you are able to get it. you might be able to
get Ashley out of the church.

But I'll warn you, the route to the church isn't
a walk in the park by any means. They've deployed
what's called an "El Gigante", so God bless.

About what's been going on your body...
If I could help you. I would.
But unfortunately it's beyond my power.

< Playing Manual 3 >

- Chapter 2-1, when Ashley join you -

Playing Manual 3

1. Commands - Leon an give commands to Ashley
to either "WAIT" or "FOLLOW" by pressing the
R2 Button.

2. Ashley and the Action Button - Depending on
the situation, Leon and Ashley can cooperate to
get past various obstacles.

3. Ashley's Health - You can use recovery items
not only on Leon but on Ashley as well.

4. Ashley and Game Over - Leon has failed his
mission if Ashley is either killed or carried
away by the enemy.


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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:22 am

< Sera and the 3rd Party >

- Chapter 2-2, Farm area -

Sera and the 3rd Party

The whereabouts of Sera are still unknown.

Most likely he's using an old secret passage taught
to him by his grandfather who used to hunt in
this region long ago.

I'm pretty certain that he's hiding our property
somewhere in the forest.

If his grandfather was still alive, I would have
used him to find Sera...

But how did he find out about the egg injected
into his body?

And thd fact that he was able to remove it
before it hatched is concerning

Another factor that concerns me is that Sera
escaped with our property just before the
American agent arrived. I don't believe that
was just a coincidence.

There has to be another player involved in this.

In order to settle this whole situation, we have to
capture Sera and wait for the effects of the drug
to wear off before we inject him with another egg.

Once this is done, whoever is behind all of this
will surface. Nobody shall interfere with our
plans. Those who do shall suffer severe

< Two Routes >

- Chapter 2-3, by the Merchant shack -

Two Routes

Just a while ago, I was informed by Lord Saddler
that our men had shot down a United States
military helicopter.

There shouldn't be any more outside interference
for a while now.

Unless the United States goverment determines
who the traitor is, they can only initiate very
small covert operations.

We must use this time to our advantage and
recapture the girl.

The two Americans can only get out of our
territory by using one of two routes.
This is where we will stop them.

We shall make use of our forces to the greatest

We will deploy a large number of Ganados in one
of the routes to ensure that they do not slip by
us. For the other route we shall leave the task
to El Gigante. Whichever route they take, the
agent will never leave here alive. Not with the
girl at least.

< Village's Last Defense >

- Chapter 2-3, gondola station -

Village's Last Defense

I clearly underestimated the American agent's
capability. He's still alive.

I thought that we could wait until the egg hatched.
but at this rate, he coule destroy the whole village
before it does. We must take care of this nuisance.

We shall change our priorities-for the time being,
we will cease our hunt for Luis and ambush the
two Americans.

There is a building used to enlighten betrayers just
beyond the point where you get off the lift.

It's a perfect place for ambushing them.
If all else fails, they still would need to face
me in order to get past the last gate that leads
out of the vilage.

For only before my sight will the gate open.


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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:24 am

Castle Files

< Capture Luis Sera >

- Chapter 3-1, on the wall around the two flaming horses -

Capture Luis Sera

I have confirmation that Sera has entered
the castle.

Why he would return during his escape
leaves me to question his motives. But we
must seize this moment and capture him.

We will get the other two Americans after
we apprehend Sera.

It appears he took some vaccines when he stole
our "sample". The vaccines we can do without
but we must retrieve the "sample" for it is our
life blood.

I feel there is somebody else or some other
group involved in this whole affair.

If the "sample" were to get into the hands of
that other entity, the world which we seek to
create will not come. We must apprehend Sera
as quickly as possible.

< Target Practice >

- Inside the Shooting Range room, on the counter -

Target Practice

- Game Rules -
1. Receive prizes by scoring above 1000 points.

2. Bonus points will be awarded for headshots.

3. A high-scoring Salazar target will appear with
5 consecutive hits.

4. Shooting an Ashley target will deduct points.

- Prizes -
1. 1 bottle cap will be awarded for every 1,000
points scored.

2. Special bottle caps will be awarded by either
shooting all the wooden targets except Ashley
or scoring above 3,500 points.

3. There are 24 bottle caps in all. Each time you
enter a new Shooting Range, 6 new bottle caps
will become available.

- Special Bonuses -
1. Each time you complete a row on the
collector's base, you'll earn bonus points!

2. There are a total of 4 rows.
You have 4 bonus chances!

Note: Bottle cap collections can be viewed in
the Key/Treasures screen.


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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:26 am

< Luis' Memo >

- Chapter 3-2, in the sewer, left cell -

Luis' Memo

There are some parasites that have the ability to
control their hosts.

It's basic knowledge among biologists but not
much is known as to how the parasites do it.

Studying these parasites specifically might
reveal some clues to as to how the power of
the Las Plagas work. And perhaps provide more
insight on the victims of the Las Plagas, the
Los Ganados.

Here is a list of some parasites that have the
ability to manipulate the behavioral patterns
of their host.

Once the larvae of this parasite migrates to the
ant's esophagus, it alters the behavior of the ant.
When the temperature drops in the evening
the infected ant climbs to the top of a plant and
clamps onto a leaf using its mandible.

It stays there immobile until the next morning,
placing the ant where it's most vulnerable to be
eaten by a browsing herbivore such as sheep.

One could conclude that the parasite is manipulating
the host's behavior to make its way into the body
of its definitive host.

The larvae of this parasite makes its home inside
the brain of a fish such as the yellowtail and the
parrot bass. Once infected, the fish make their
way up to the water's surface where they'll swim
until eaten by seabirds.

Once again, this perculiar behavior can only
be explained by the parasites desire to get into
the bodies of the seabirds.

This parasites sporocysts develop in the snails
tentacles. The sporocysts are vivid in color and
pulsate continually somewhat like a worm.

Surprisingly the infected snail makes its way to
the top of a plant where it is more visible to the
eyes of birds, therefore more likely to be eaten.

Once eaten by a bird, the parasite will complete
its metamorphosis into an adult.

< Castellan Memo >

- Chapter 3-2, in the gatling gun Hall -

Castellan Memo

For many years the Salazar family have served
as the castellans of this castle. however, not
everything is bright, for my ancestry has a
dark past.

Long ago there once was a religious group that
had deep roots in this region called the
Los Illuminados. Unjustly however, the first
castellan of the castle took away their rights
and powers.

As a follower of this religion and as the
8th Castellan, I felt that it was my duty as well
as my responsibility to atone for that sin.

I knew the best way to atone for the sin was to give
power back to those who we once took it away from.
the Los Illuminados.

As expected it took a little time, but we were
able to rejuvenate the once sealed Las Plagas.
With this success I was one step closer to
the revival of the Los Illuminados.

The reason why I release the Las Plagas from
deep under this castle and gave them to Lord
Saddler was not only to repay for the sins of my
ancestors but I felt certain that the Lord would
make better use of this power to help save the

To save those that have sinned with the power
of the Las Plagas and to cleanse their souls
creating a world without sinners. The way it was
meant to be. Once cleansed, they would become
one of the many Ganados where they will find their
reason to live.

And after the Lord has succeeded in creating
the world in which he has envisioned, then the
sins of my Salazar family will be atoned for.


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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:27 am

< Famale Intruder >

- Chapter 3-3, on the table at the beginning of this chapter -

Female Intruder

There seems to be a female intruder among us.
We believe she's connected with Sera.

We also believe that she was the one who
removed the egg injected into Sera before it
hatched. She may have him retrieve the
"sample" before the American agent's arrival.

It's obvious that her objective is the "sample".
We must get to her before she is able to
reestablish contact with Sera.

There's also reason to believe that she's working
for somebody. We need her alive for interrogation.

The female should be able to answer all our
questions. After we have capture her, Sera
will no longer be of any concern.

As long as we retrieve the "sample", you may
dispose of him as yu see fit.

< Butler's Memo >

- Chapter 3-4, obtain by Ashley when almost the end -

Butler's Memo

Knowing that Sr. Ramon Salazar had no family,
Lord Saddler must have used his strong faith in
the Los Illuminados to his advantage to talk
Sr. Salazar into undoing the seal of the Las
Plagas once done by his ancestor.

Sr. Salazar would never do such a thing unless
he was in some way being used unknowingly.
I should have sensed the Lord's dirty scheme
sooner. I feel I'm partly responsible for all of this.

I have no idea as to what the Lord is planning,
but Sr. Salazar was just being used.

It is too late now however. Sr. Salazar has already
taken the Plaga into his body.

There is no turning back once the Plaga has
turned into an adult in the body.

The Plaga parasite will not die unless the host
dies. There's no cure. Perhaps, Sr. Salazar may
have been vaguely aware of the Lord's plan all
along. But it's hard to tell.

Nevertheless, there's nothing I can do about
it now.

I have served the Salazar family for generations.
I am prepared to continue my services until the
very end.

< Sample Retrieved >

- Chapter 4-1, on the table in corridor near the door to find King's Grail -

Sample Retrieved

As you may have heard, Luis Sera has been
disposed of by Lord Saddler. The "sample" is
back where it belongs. I had hoped that the
whole matter could be resolved without troubling
the Lord. However, as long as the "sample" is
safe we can all rejoice, for our time is nearly
at hand.

Now that the "sample" is back in our safe hands,
it'll be a bit more difficult for that troublesome
woman to get it. In light of all this, it's
unfortunate that Sera had to go. Like us, he
would have had a bright future if only he had
shown more faith in our beliefs.

As for the other two Americans, the Lord has
left the matter in our hands.

We must not disappoint the Lord. We shall
capture Ashley and take her to the Lord and
dispose of the American agent.

< Ritual Preparation >

- Chapter 4-1, in the clock tower -

Ritual Preparation

Thanks to the efforts of the "Novistadors",
we have been able to recapture Ashley.

We shall prepare for the sacred ritual as
quickly as possible and make Ashley an
official member of the Los Illuminados.

While we prepare for the ritual, those of
you who feel inclined can attend to our
American friend.

We should be able to hold off our friend for at
least a little while by jamming the gears in the
clock tower with something.

I think if we jam the gears in 3 places, it should
give us enough time to prepare everything for
the ritual.

Now go and entertain our American tourist.


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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:29 am

< Luis' Memo 2 >

- Chapter 4-2, near the Typewriter in Merchant room -

Luis' Memo 2

The first castellan buried the Las Plagas deep
underground below the castle to hide their
very existence. But when Salazar released the
Las Plagas, no one thought he could bring them
back to life. Because when Salazar found them
they were all just fossilized remains.

Everyone knew that the parasitic organisms
could not survive without hosts. That they
couldn't sustain life on their own. But when
Salazar and his men excavated the remains, it
almost appeared as if the Las Plagas were just
waiting to be discovered so that they could

Several years later, unexplanable convulsions
started occuring among the villagers who
helped with the excavation of the Las Plagas.

Then one day, all of a sudden, these villagers
turned into violent savages.

They later found out it was caused by the
Las Plagas. Although they appeared fosilized,
they were able to survive the long years by
lying in a dormant state at the cellular level
remaining in a spore-like form.

Apparently, during the excavation, the villagers
inhaled the spores and within their bodies the
parasites became active again. This is how the
Las Plagas were resurrected.

Even as I'm writing, the excavation of the
Las Plagas continues.

God only knows how many of these Plagas
have been resurrected. Not to mention
the countless number of Ganados that have been

Their inhumane activity must be put to an end.
If they are not stopped, people around the
world could turn into victims of this crazy cult

< Letter from Ada >

- Chapter 4-3, outside the Merchant shack, it's on the door -

Letter from Ada

Once a Plaga egg hatches, it's nearly impossible
to remove it from the body.But if it's before it
hatches, then it can be neutralized by medication.

If it does hatch you might be able to get it out by
surgery before it turns into an adult. But it won't
be easy. There's a high chance you won't survive
the operation.

As far as I know the girl was injected with the
egg before you. Her time is ticking.
You should prepare yourself for the worst
case scenario.

--| Island Files |-----------------------------------------------------------

< Luis' Memo 3 >

- Chapter 5-1, the room where you face the first Regenerator -

Luis' Memo 3

The hideous creatures such as the El Gigante
and the Novistadors are merely by-products
of the diabolical and inhumane experiments
conducted on the specimens that were once

But there's one type of creature that clearly
distinguishes itself from the rest.
These creatures are called Regenerators.

Regenerators have a superior metabolism that
allows them to regenerate their lost body parts at
an incredible speeds.

I've never seen anything like it...

it is this characteristic that makes them almost
invincible to conventional weapons.

But like any living creature, there's a way to kill it.
Apparently there are Plagas that live in its body,
somewhat like leeches.

To stop its regeneration process, these leech-like
Plagas must be located and then destroyed.

But they can't be seeen with the naked eye.
They can only be located through thermal

As far as I know, most of the Regenerators host
a number of these leech-like Plagas.

To kill the Regenerators, each one of these
leech-like Plagas must be killed.

< Paper Airplane >

- Chapter 5-2, after Ashley rejoin, it will fly in from outside -

Paper Airplane

Perhaps you have it figured out already, but
you might be able to get out of here by using
the waste disposal vent.

< Our Plan >

- Chapter 5-3, on the altar table when just start this chapter -

Our Plan

Because of that agent we lost Chief Mendez
and Ramon. Nevertheless, everything will
proceed according to plan.

I must admit however, the loss of my loyal men
is a bit disheartening. But I will deal with it.

Replacing the loss will not come easy. I must
choose wisely; for the Plaga reflects the
conscience of their hosts. If chosen poorly,
they could betray me.

I need men who will swear their allegiance to me.

I've learned my lesson when Sera betrayed me.
I will not make the same mistake again.

In this important hour, I cannot and will not
have anyone stand in my way.


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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:31 am

< Luis' Memo 4 >

- Chapter 5-3, near Merchant inside cavern -

Luis' Memo 4

I'll report my findings about the Plagas here.
The Plagas have 3 distinct characteristics.

1. As mentioned previously, the Plagas have the
ability to manipulate the behavioral patterns
of their hosts.

2. The Plagas are social organisms. By this I mean
that instead of living individually, they live in
perfect social harmony. It is believed that
they have a collective intelligence.

This type of behavior can be seen among insects
such as bees and ants. However this kind of social
behavior is rarely seen among parasitic organisms.
Perhaps it was a learned behavior by the Plagas.
I'm finding out if this has any relationship with their
first characteristic.

The Plagas have exceptional adaptation skills.
They are able to live off many kinds of organisms
by creating a symbiotic environment quickly. This
ability, when combined with their social behaviors,
allows them to interact intelligently between hosts
regardless of the host organism.

I am shamed to admit that my pure fasination
with the Plagas, in hindsight, has blinded me
to the true objectives of the Los Illuminados.

Even with the knowledge that Saddler was going
to abuse the results of these experiments, I could
not pull myself away from my research. As a
result, I am just as responsible for this whole
mess as he is. I see now that I was wrong, but
can I stop their evil plans alone...?

< Krauser's Note >

- Chapter 5-3, underground passage -

Krauser's Note

It turns out that old man Saddler wasn't
buying me from the start.

Even though I succeeded in kidnapping Ashley,
I sort of sensed this when Saddler didn't
completely let me in the loop.

Under the circumstances, I had no other
alternative but to call for her assistance.

Perhaps she knew this was the way it was going
to turn out all along...

My guess is that her ultimate goal might
be differnet from Wesker's and mine.
This is just the perfect opportunity to find out.

And after I get rid of Leon and retrieve the
sample, I'll put her in a bodybag along with Leon
and send them both to Wesker.

< Luis' Memo 5 >

- Chapter 5-4, the rocks around the Merchant near the end of this chspter -

Luis' Memo 5

From the initial stages of the research, we
have been searching for a safe and practical
removal procedure of the Plaga.

Ironically, it turns out that the real objective
of this research was not to find a way to remove
the Plagas from the infected persons, but to
find a way so that the Plaga could not be
removed from the body easily.

In the end, we were able to find out that the
Plagas could be removed only by exposing them
to a special radiation.

The only drawback with this method is that
it is a very painful procedure. Since the Plaga
attaches itself to the nerves, there is a
possibility that it may impair the
consciousness of the host.

Another fact that must be mentioned is
that once the Plaga grows into an adult,
the removal procedure could kill the host.

But perhaps death isn't so bad when you
think about the alternative.

< Our Mission >

- Final Chapter, at the beginning of this chapter -

Our Mission

The real power of the United States lies in three
areas. The Justice Department, the Administrative
bodies, and the Military. In order to take control
of these areas, we must influence the minds of
the people who advise the President.

After this is done, the rest of the departments
will quickly fall under our sway.

If by chance the United States were to figure out
our plan, the damage caused should be minimal.

We will still be able to conquer the country as
planned using our backup plan. Once we control
the country, we will use their international
influence to our advantage.

The rest of the world will fall swiftly.

As already stated, if our first plan doesn't go as
smoothly as expected, we'll proceed with our
secondary plan. By sending in our "special"
force we will infiltrate the country from within.
Fear and chaos will spread through the nation
like a virus.

It'll only be a matter of time before the country
loses its stability. At that time, when they're
most vulnerable, we will strike.

Rejoice my brethren; the world shall soon be


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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:33 am

--| Ada's Report

< Report 1 >

The only reason I've taken on this
mission is to get closer to my own
objective. No matter what happens, I
can't let anyone figure that out.
Of course, hiding in the shadows isn't
my style. I'll have to reveal myself to
him and offer advice once in a while.

Here's what I know so far.
Osmund Saddler's cult is known as Los
Illuminados. They've resurrected some
sort of parasitic organism they call Las
Plagas. That's all my organization knows
for sure, though Saddler's occult
activities seem worthy of investigation.

The Salazar family, castellans for
generations, possess the ability to
control Last Plagas. The organization's
hypothesis is that a unique frequency
of sonic wave sensed only by the
parasites is used to control them.
The same principle used in dog whistles.

This was inferred through the analysis
of a tissue sample we retrieved. The
tissue contained an organ presumably
used for sensing sound waves. I've seen
cult members carrying ceremonial rods
and I wonder if they emit these sounds.
Of course, this is purely theoretical.

The organization needs samples of the
parasite to confirm or disprove these
theories. That is the main objective of
my mission and the only way to prove my
loyalty to the organization. The opening
moves in this chess game have been
played. There's no turning back now.

< Report 2 >

Among all the people involved in this,
Luis Sera has the least entanglements.
He works for no organization, preferring
to move on his own. I'm the one who
told the organization of his importance.
I did it because I like him. His history
betrays an enthusiasm I once shared.

It was a stroke of luck that I happened
to intercept his e-mail for help. It
seems he can't trust the police, so he
sent the e-mail to an old friend from
college. He must have thought his friend
was still alive. At any rate, that's how
I managed to find him.

Apparently, he'd been conducting his own
investigation of the cult while doing
research on Las Plagas. A brilliant
scientist. He's accumulated a pile of
data and pieced it all together. Must be
why Saddler hired him. Too bad Sera's
snooping has aroused his suspicion.

When I told him who I was, he
practically begged to be taken into
custody. He needed protection. He said,
"I have no love for Las Plagas or this
stupid cult. I want out. I just want
peace and quiet again." I ordered him to
bring me a master Plaga specimen -- a
sample -- for evidence.

Looks like he's one of the few people
whom Saddler actually trusts. Tracking
him down and getting my hands on the
sample shouldn't be difficult. I doubt
the cult will take kindly to his escape,
though. I'll have to guide this along if
I want it to go smoothly.

< Report 3 >

Jack Krauser has been the subject of
extensive study and research by the
organization. His skills and personality
have been tested both on and off the
battlefield. If he weren't the best, he
would become a liability that would
jeopardize the rest of us.

My conclusion? He's a great soldier. No
more. No less. As long as he's well
compensated, he shouldn't cause any
problems for us. If he does start to
get restless, I can take care of him.
I've studied his combat style and can
deal with that arm of his if necessary.

Krauser answers directly to Wesker, and
it was Wesker who decided that Krauser
should be sent to spy on the cult. He
also decided to send me along. I wonder
if it wasn't to keep an eye on Krauser.

No doubt Krauser has already fallen to
the temptation of Las Plagas and the
power they represent. This could have
dire consequences for the organization.
On some level, however, this may be a
necessary development, as his role is to
disrupt this farce of a play.

That said, the stage and its players
will ultimately come crashing down in
the end. Bad luck for him, but he'll
play the patsy in the end and take the
fall for all of us. That's why I need
to make sure things keep going exactly
as they are.


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PostSubject: Re: Resident Evil 4 Walkthrough (Ps2)   Wed May 20, 2009 5:34 am

< Report 4 >

Leon S. Kennedy... Perhaps the most
essential part of this mission. This
story wouldn't be complete without him
and his formidable survival skills. He
has what it takes to survive against
overwhelming odds. I've seen him do it
before. And he's improved since then.

Practically a genius, he has smarts and
he knows how to use them. On top of
that, his service as a government agent
has toughened him up. I'll work behind
the scenes to make him think he's the
primary player here, thought it may be
naive of me to think that'll be easy.

Considering the involvement of both
Saddler and Krauser, the possibility
of unforseen problems is there, but I
need him in the supporting role for me
to achieve my goals. I'll do whatever
it takes to keep him in his place and
make all this go smoothly.

Of course, his role didn't exist at all
until a few months ago. Back then, my
role was much simpler, too.
But that was before the President's
daughter was abducted and Leon was
dispatched alone to find her. Talk about
a major script revision.

I don't think I need to worry. Leon's
been through worse and always comes up
smelling like roses. His consistent luck
is part of the reason why I have
absolute and unshakable faith in my
vision of what's in store for him.

< Report 5 >

It wasn't easy, but I'd say the
mission has been a success. Getting my
hands on the sample was my initial
objective after all. But I've sent Wesker a
different present, just as the organization
ordered. Pretending to work with him
was entertaining.

Albert Wesker... I wonder where he's
headed next. Something tells me this
whole affair was just a taste of what
he's got in store. To him, Umbrella
represented power. He used it to hide
behind while he made plans of his own.
And now the umbrella's been folded.

With the sanctuary of their old umbrella
ruined, those in power struggle to erect
a new one. They are aware of their own
crookedness and deceit as they engage in
their personal war of light and
darkness. That's why Wesker will stop at
nothing in opening his new umbrella.

The giant pharmaceutical corporation S
maintains medical and drug facilities
the world over. We know for certain that
Wesker has been in contact with them
following Umbrella's demise. There's no
doubt we'll next hear from him there.
The organization must remain vigilant.

But Wesker's not stupid. He knows
exactly what the organization is
thinking. He and I still have time to
continue our little game of cat and
mouse before the next move is played.
This mission may be over, but the battle
is just beginning.


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