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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:23 pm

End of the World II


Obviously, you should land in the Final Rest. When you do, equip everyone with
the best stuff. Make sure no one is uncared for. Then save your game and go
Examine the big door twice. You'll appear on Destiny Islands which is a pretty
big surprise to Sora. Head over to the Secret Place, or the little hole that
leads to the cave, to start up a cutscene. When it is done, head down to Riku
for another cutscene, and then, a battle.

___________
|BOSS: Ansem|
|------------------------------------------------------------------------
| EXP: 10000
|
| :SUMMARY:
| This is a pretty rough battle but if you did all the stuff before this
| fight, especially if you defeated Sephiroth, you shouldn't have much
| trouble with this.
|
| :STRATEGY:
| This is a simple battle, as all you must do is lock onto Ansem and
| follow him, attacking him as you go. The Darkness Guardian that hovers
| behind Ansem will occasionally pop out for some annoying problems,
| such as taking over Sora's body. If it does this, watch the Command
| Menu, as the word Freeze will pop up and if you select it, you'll be
| rendered helpless for a bit and the Guardian will attack you. Anyway,
| just focus on hurting Ansem.
|________________________________________________________________________|

Another scene will start up and you'll realize that was the end. You didn't
think it'd be that easy did you? The next two boss fights, Donald and Goofy
won't be helping you.

______________
|BOSS: Darkside
|------------------------------------------------------------------------
| EXP: 8000
|
| :SUMMARY:
| Do you remember the first boss of the game? This is him again, the one
| and only Darkside is back for like the 4th time. He's no different at
| this time either.
|
| :STRATEGY:
| He is completely the same just with more HP. You should take him down
| in no time.
|________________________________________________________________________

Another small part where Ansem reveals himself again and another fight!

___________
|BOSS: Ansem
|------------------------------------------------------------------------
| EXP: 20000
|
| :SUMMARY:
| This is a bit harder than the first battle with him. He's generally
| the same, with the Guardian and all, but he's got some new moves.
|
| :STRATEGY:
| Use the same strategy as before, just hunt him and physically attack
| him. If you really need protection, Aeroga is your best bet in this
| fight. His new attacks are just a lightning blast attack and one where
| he flies around the field, ramming into you. Neither are the bad, but
| you should probably still avoid them obviously. If you're hit a lot,
| the ramming one can be your death. Also, the Guardian can pop out now
| to attack you itself, but you can't damage it. Just dodge everything
| and smack Ansem up when he's vulnerable.
|________________________________________________________________________

~~~~~~~~~~~~~~

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:24 pm

You'll be sucked into a darkness vortex and both Donald and Goofy will be taken
from you again. You'll be able to get them back during this fight though.

____________________
|BOSS: World of Chaos
|------------------------------------------------------------------------
| EXP: 20000
|
| :SUMMARY:
| This is a pretty long and drawn out fight, and the EXP for winning is
| probably useless, but oh well. Follow the strategy to be the victor,
| per usual.
|
| :STRATEGY:
| As you start, you'll be flying. That's a good thing for battles where
| you fly are somewhat easier than land battles. Anyway, fly up to Ansem
| and start attacking him. Avoid his double-edge weapon and the light
| beams that shoot at you, by just simply flying away. Keep combos on
| him until he retreats into the Guardian. Sora will go into one portal
| like the one Donald and Goofy fell into. In the portal, defeat the
| Shadows and destroy the weird floating thing that appears. You will
| be taken back outside to the big ship thing. Fly up to the top and
| destroy the weird things sticking off the ship. When they're gone, the
| dark portal changes to the one like before. Fly into the Portal of
| Darkness to find Goofy. Defeat the Heartless in here and attack the
| weird floating thing again to be taken back to the ship.
|
| Out here, fly under the ship, on both sides of the ship, and the top
| area in the front (where the big monster face is) to find more of the
| weird things sticking off that you fought up towards where Ansem is.
| When they're all gone, go down to the monster face and attack it until
| a new portal appears. Go inside and you'll find Donald, then fight the
| Heartless and destroy the floating thing that appears yet again. You
| will be taken back out to the ship.
|
| The shield in the middle will be taken down, so fly there and destroy
| the weird things sticking off the ship again. When they're gone, just
| attack the weird fatty thing with a weird face on it. When that thing
| is defeat, Ansem will be vulnerable again. Fly up to the top and just
| do the same thing as before. It should be easier with Donald and Goofy
| with you now. There's a bit more lasers and he got a tad bit stronger
| but it should be nothing you can't handle if you got this far.
|________________________________________________________________________

~~~~~~~~~~~~~~

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:25 pm

Ansem thinks that he has won, as he calls upon Kingdom Hearts to fill him
with supreme darkness. On the contrary, Sora reveals that Kingdom Hearts is
actually full of light, and as a matter of fact, he is correct. The door to
Kingdom Hearts opens and Ansem is hit will light at every angle, totally
annihilating him.

Sora, Donald, and Goofy run to close the door to Kingdom Hearts but they need
help. None other than Riku appears to help them close it from the inside. Even
more shocking is that King Mickey returns to defeat the Heartless that are on
the other side while they close the door. Sora doesn't want Riku to leave him
again, but Mickey reassures him that he will always be able to find the light.
Riku tells Sora to take care of Kairi.

They finally close the door with Sora, Donald, and Goofy on one side, and with
Riku and King Mickey on the other. The worlds begin to be repaired back to
their normal state and Destiny Islands starts to fade away from the area. Kairi
is taken back to the Islands, and Sora and her are torn apart as he is on the
other side of the world. As everything changes back to the way it is, everyone
is separated still. Sora is with Donald and Goofy in this place. Riku is with
King Mickey in who knows where. And Kairi is alone, back on Destiny Islands.

On Destiny Islands, Kairi walks to the secret cave and finds Sora's drawing of
him giving her a paopu fruit, the fruit where the person you give it to will
be with you forever. She smiles and the camera moves, then it flicks back to
show a new addition to the drawing, of her giving a paopu back to Sora. Right
after, the credits roll.

When the credits end, we see Sora and company walking down a long winding road,
wondering what to do. Pluto comes out and they see he has an envelope in his
mouth with the King's seal. When asked if he's seen Mickey, Pluto takes off
down the road. With a new blink of hope, Sora, Donald, and Goofy all run off
after Pluto to their new destination.

~~~~~~~~~~~~~~

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:26 pm

If you collected all the Dalmatians, you completed the Hades Cup, and you
sealed the keyholes to all the worlds including 100 Acre Wood, you'll get a
special secret after the last scene.


Blue Trinity
------------
1. Traverse Town
-Near cafe in the first District.
-Receive: Postcard

2. Traverse Town
-Close to the wall, near the World Exit
-Receive: Munny

3. Traverse Town
-On the ramp leading round the back of the Lady and the Tramp
statue in the third district
-Receive: Munny and Camping Set

4. Traverse Town
-Inside Merlin's Study by Save Point
-Receive: Munny and Mega Ether

5. Wonderland
-Inside the small alcove in the Lotus Forest
-Receive: Ether, Potion, Tent and MP Balls

6. Wonderland
-Inside the hidden area in Locus Forest. Push the big rock into the fake
lake to the left and jump up the mushrooms
-Receive: Camping Set and MP balls

7. Coliseum
-Beneath the large statue to left of Lobby entrance
-Receive: Mythril Shard

8. Coliseum
-Beneath the large statue to right of Lobby entrance
-Receive: Dalmatians 22, 23, and 24

9. Deep Jungle
-Near the table in the camp area
-Receive: Dalmatians 34, 35, and 36

10. Deep Jungle
-In the Climbing Trees place
-Receive: Dalmatians 31, 32, and 33

11. Agrabah
-In the Bazaar, drop in the closed in area to reach it
-Receive: Munny and Megalixir

12. Agrabah
-In the waterways beneath the Cave of Wonders
-Receive: Thunder-G gummi

13. Monstro
-In the area beyond the lowest door in Chamber 6.
-Receive: Munny and Cottage

14. Monstro
-On wooden plank in Mouth. Accessible once you lower water
-Receive: Munny, two Potions and Cottage

15. Monstro
-In the middle of Throat
-Receive: Munny and Mythril Shard

16. Hollow Bastion
-Head through to the Lift Stop you can access via the Grand Hall, and use
the blue crystal thing to go down; when there, use nearby lift to drop
down again to find the mark
-Receive: HP Balls, Mega-Potion, Mega-Ether and a Cottage

17. Hollow Bastion
-Directly after you ride the large floating platform
-Receive: MP Balls, two Cottages, and Megalixir

-----------
Red Trinity
-----------
1. Traverse Town
-At the end of the alley behind the Accessory Shop; up on wooden fence
-Receive: Dalmatians 4, 5, and 6 on other side

2. Traverse Town
-In the alley behind hotel, by the entrance to Secret Waterway
-Receive: Opens gate to Secret Waterway

3. Traverse Town
-On top of the Gizmo shop
-Receive: Access to the bell

4. Agrabah
-In the Treasure Room in Cave of Wonders
-Receive: Munny and Mythril Shard

5. Halloween Town
-First room of Oogie Boogie's mansion; you must get this before sealing
world
-Receive: Mythril Shard

6. Hollow Bastion
-On the upper level of the Grand Hall, go through top door in Library to
reach it
-Receive: Emblem Piece

-------------
Green Trinity
-------------
1. Traverse Town
-In the Accessory Shop by Save Point
-Receive: Drops down ladder to Synthesis Shop

2. Wonderland
-In the Rabbit Hole by starting point
-Receive: Elixir

3. Wonderland
-In the Bizarre Room, inside fireplace (shrink to get to it)
-Receive: Myrthil Shard

4. Coliseum
-Near the entrance, by the cup results on the left.
-Receive: Mythril

5. Deep Jungle
-In the Treetop area coming from Tunnel; hard to see as it is on top of
green ground
-Receive: HP Balls and Mythril Shard

6. Agrabah
-In the Storage Room, away from Save Point
-Receive: Power Up

7. Monstro
-On top of the Geppetto's ship in the Mouth
-Receive: Mythril Shard

8. Neverland
-Beneath the ladder in the Ship's Hold area
-Receive: Lowers ladder to captain's cabin

9. Hollow Bastion
-In the library, next to the save point
-Receive: Azal Vol.3 book

--------------
Yellow Trinity
--------------
1. Traverse Town
-Outside Merlin's Study, by the stack of crates
-Receive: Power Up in the chest

2. Coliseum
-By the large block in the Coliseum Lobby
-Receive: Reveals the keyhole of world

3. Agrabah
-In the Hall area, near the big statue thing
-Receive: Pushes statue down below, so you reach a chest below

4. Neverland
-Right outside the Hold, climb ladder to find it in front of a door
-Receive: Opens door to room with chests in it

-------------
White Trinity
-------------
1. Traverse Town
-On the ground in the Secret Waterway
-Receive: Orichalcum

2. Wonderland
-Light the two lamps surrounding painting in the sideways Bizarre Room,
and go into it when the picture appears; it's near where you land
-Receive: Lady Luck Keychain

3. Olympus Coliseum
-Right in the middle area
-Receive: Violetta (for Donald)

4. Deep Jungle
-In the cave where you sealed keyhole
-Receive: Orichalcum

5. Agrabah
-Near where you enter Cave of Wonders
-Receive: Comet-G gummi

6. Monstro
-In the lower area of Chamber 6 (drop off top ledge)
-Receive: Thundaga-G gummi

7. Atlantis
-In the big shell in Palace area
-Receive: Orichalcum

8. Halloween Town
-In Moonlight Hill area
-Receive: Comet-G gummi

9. Neverland
-On the ship's Deck where you fought Captain Hook
-Receive: Meteor-G gummi

10. Hollow Bastion
-On the large platform as you jump up from the very beginning of world
-Receive: Firaga-G gummi

~~~~~~~~~~~~~~

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:27 pm

When you find certain amounts of the Dalmatians, you get gifts. Here is a table
showing the gifts:

______________________________________________________
| Number | Gift(s)
| Found | Received
|--------|---------------------------------------------
| 12 | Curaga-G
|--------|---------------------------------------------
| 21 | Firaga-G
|--------|---------------------------------------------
| 30 | Thundara-G
|--------|---------------------------------------------
| 42 | Mythril Shard
|--------|---------------------------------------------
| 51 | Mythril, Torn Page
|--------|---------------------------------------------
| 60 | Megalixir
|--------|---------------------------------------------
| 72 | Orichalcum
|--------|---------------------------------------------
| 81 | Ultima-G
|--------|--------------------------------------------
| 90 | Ribbon
|--------|---------------------------------------------
| 99 | Full Gummi piece collection, Aerora upgrade
| | (or Aeroga if you have Aerora then)
|________|_____________________________________________

~~~~~~~~~~~~~~

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:32 pm

Now, here is the locations of all the Dalmatians:

___________________________________________________________________________
|#01-03 | Traverse Town: In a chest on a platform behind the Magician's
| | Study. = Requires Glide
|-------|-------------------------------------------------------------------
|#04-06 | Traverse Town: Use the Red Trinity mark behind the Item Shop.
|-------|------------------------------------------------------------------
|#07-09 | Traverse Town: In a chest at the Synthesis Shop
|-------|-------------------------------------------------------------------
|#10-12 | Traverse Town; Secret Waterway: In a chest located in front of
| | the stairs going up
|-------|-------------------------------------------------------------------
|#13-15 | Wonderland; Queen's Castle: In the inverted Bizzare Room, release
| | the lock to reveal an exit to the upper section of the castle.
| | Open the treasure chest to get the puppies.
|-------|-------------------------------------------------------------------
|#16-18 | Wonderland; Lotus Forest: Go to the section with 3 yellow
| | mushrooms. Jump on them and make your way through the platforms.
| | You should see a blue chest. Open it to get the puppies.
|-------|-------------------------------------------------------------------
|#19-21 | Wonderland; Tea Party Garden: Use one of the upper exits in Lotus
| | Forest. If you get it right, you'll be in a room with a teddy
| | bear. Hit the bear to release the latch. Now go to the normal
| | Bizarre Room and drink the potion to grow big. Push the clock
| | to reveal an exit. Go through it and you'll be at the uperr
| | section of Tea Party Garden. Open one of the chests there to
| | get these puppies. = Requires Glide
|-------|-------------------------------------------------------------------
|#22-24 | Olympus Coliseum; Coliseum Gates: Activate one of the Blue
| | Trinity marks there to reveal a chest with the puppies.
|-------|-------------------------------------------------------------------
|#25-27 | Deep Jungle; Hippo's Lagoon: Jump on the platforms on the water
| | to get to the northmost area. Open the chest for the puppies.
|-------|-------------------------------------------------------------------
|#28-30 | Deep Jungle; Vines 2: Swing across the vines until you see a red
| | treasure chest. Open it to get the puppies.
|-------|-------------------------------------------------------------------
|#31-33 | Deep Jungle; Climbing Trees: Activate the Blue Trinity mark near
| | the entrance to the Tree House.
|-------|-------------------------------------------------------------------
|#34-36 | Deep Jungle; Camp: Activate the Blue Trinity mark there for a
| | treasure chest with the puppies.
|-------|-------------------------------------------------------------------
|#37-39 | Agrabah; Aladdin's House: Get these puppies from a chest there.
|-------|-------------------------------------------------------------------
|#40-42 | Halloween Town; Bridge: In a chest on one of the small brown
| | platforms.
|-------|-------------------------------------------------------------------
|#43-45 | Neverland; Clock Tower: Get these from a green chest on the clock
| | building.
|-------|-------------------------------------------------------------------
|#46-48 | Agrabah; Palace Gates: In one of the chests on top of the
| | buildings. = Requires High Jump
|-------|-------------------------------------------------------------------
|#49-51 | Agrabah; Cave of Wonders Entrance: In a blue chest on top of a
| | pedestal. = Requires Glide
|-------|-------------------------------------------------------------------
|#52-54 | Agrabah; Cave of Wonders Treasure Room: Have Aladdin in your
| | party and use the Call command to get these puppies from a chest.
|-------|-------------------------------------------------------------------
|#55-57 | Monstro; Chamber 3: In a chest on a platform. = Requires High
| | Jump
|-------|-------------------------------------------------------------------
|#58-60 | Wonderland; Queen's Castle: Use the alternate entrance to
| | Bizarre Room at the upper sections of Lotus Forest. You'll be
| | in the kitchen. There, turn the faucet to fill the pot with
| | water. Exit through the pot to get to the upper section of the
| | castle. Open the chest there for the puppies.
|-------|-------------------------------------------------------------------
|#61-63 | Hollow Bastion; Grand Hall: In a green chest to the left of the
| | dark portal.
|-------|-------------------------------------------------------------------
|#64-66 | Halloween Town; Moonlight Hill: Go through the door beside the
| | elevator platform that was closed earlier.
|-------|-------------------------------------------------------------------
|#67-69 | Halloween Town; Guillotine Square: Check under the stairs of the
| | house with a door bell.
|-------|-------------------------------------------------------------------
|#70-72 | Halloween Town; Guillotine Square: In a chest inside a large
| | wooden jack-o'-lantern. Use the first-person view and look up
| | to see it. = Requires Glide
|-------|-------------------------------------------------------------------
|#73-75 | Monstro; Mouth: In one of the many chests that becomes accessible
| | after the water level lowers.
|-------|-------------------------------------------------------------------
|#76-78 | Monstro; Chamber 3: At the upper section, place a barrel in front
| | of the platform above. Jump on the barrel and onto the platform
| | to get a chest with these puppies.
|-------|-------------------------------------------------------------------
|#79-81 | Monstro; Chamber 5: At the upper section. Located on top of a
| | barrel. = Requires High Jump
|-------|-------------------------------------------------------------------
|#82-84 | Neverland; Ship Hold: Fly and you'll see a chest on a platform up
| | above. Open that one to get these puppies.
|-------|-------------------------------------------------------------------
|#85-87 | Neverland; Ship Hold: Activate the Yellow Trinity mark at the
| | door. Get these puppies from a chest inside.
|-------|-------------------------------------------------------------------
|#88-90 | Neverland; Captain's Cabin: On top of the bed.
|-------|-------------------------------------------------------------------
|#91-93 | Hollow Bastion; Rising Falls: Drop off from any of the platforms
| | to find a chest with these puppies in the water
|-------|-------------------------------------------------------------------
|#94-96 | Hollow Bastion; Castle Gates: Activate the elevator here and ride
| | it to the orange platform. There, you should see a chest above
| | you. Cast your Gravity magic on the platform to get it down.
|-------|-------------------------------------------------------------------
|#96-99 | Hollow Bastion; High Tower: You should see a chest on a small
| | platform above you. Cast your Gravity magic on the platform to
| | get it down.
|_______|___________________________________________________________________

~~~~~~~~~~~~~~

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:33 pm

Torn Pages


This is where to find the Torn Pages that you put into the book that Merlin has
in order to access new areas in the 100 Acre Wood:

1. Agrabah
-Go to the Dark Chamber and open the chest in the middle on the platform
in the water.

2. Monstro
-Go to Chamber 6 and use a barrel on the top ledge to access the blue
platforms sticking off the wall. The closest one has a chest with the page
in it.

3. Atlantica
-Go to Ariel's Grotto and look for a chest towards the top of the area.

4. Halloween Town
-Go to the Research Lab and look in the bookcase.

5. Traverse Town
-Find 51 Dalmatians and go to the Dalmatians' House to get it as a reward.

~~~~~~~~~~~~~~

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:34 pm

Synthesis


This is where I list the items that you can Synthesize in the shop in Traverse
Town, along with how to get the items that you use for Synthesis.

Synthesis Set 1
~~~~~~~~~~~~~~~
1. Cottage
-Bright Shard x2
-Blaze Shard x2

2. Elixir
-Blaze Shard x2
-Frost Shard x2
-Thunder Shard x2
-Mythril Shard x4

3. Energy Bangle
-Power Shard x2
-Frost Shard x1

4. Power Chain
-Spirit Shard x2
-Power Shard x2

5. Guard Earring
-Spirit Shard x2
-Thunder Shard x1

6. Dark Ring
-Lucid Shard x2
-Bright Shard x1
-Mythril Shard x2

Synthesis Set 2
~~~~~~~~~~~~~~~
7. Mega-Potion
-Blaze Gem x1
-Frost Gem x1
-Thunder Gem x1
-Mythril Shard x2

8. AP Up
-Spirit Shard x3
-Spirit Gem x2
-Mythril x3

9. Angel Bangle
-Spirit Shard x3
-Power Shard x3
-Bright Gem x3

10. Magic Armlet
-Blaze Shard x3
-Frost Shard x3
-Thunder Shard x3
-Mythril x2

11. Golem Chain
-Power Shard x3
-Power Gem x1
-Lucid Gem x1

12. Master Earring
-Lucid Shard x3
-Lucid Gem x2
-Spirit Gem x2

Synthesis Set 3
~~~~~~~~~~~~~~~
13. Mega-Ether
-Blaze Gem x3
-Frost Gem x3
-Thunder Gem x3
-Bright Shard x5
-Bright Crystal x1

14. Defense Up
-Lucid Shard x5
-Lucid Gem x3
-Lucid Crystal x1

15. Gaia Bangle
-Power Shard x5
-Power Gem x3
-Bright Crystal x1

16. Rune Armlet
-Blaze Gem x2
-Frost Gem x2
-Thunder Gem x2
-Mythril x3

17. Heartguard
-Spirit Shard x3
-Power Shard x3
-Power Crystal x1

18. Three Stars
-Blaze Shard x3
-Frost Shard x3
-Thunder Shard x3
-Orichalcum x1
-Shiny Crystal x1

Synthesis Set 4
~~~~~~~~~~~~~~~
19. Megalixir
-Bright Shard x5
-Bright Gem x3
-Bright Crystal x1
-Shiny Crystal x1
-Gale x2

20. Power Up
-Power Shard x5
-Power Gem x3
-Power Crystal x1
-Mystery Goo x1
-Orichalcum x2

21. Titan Chain
-Spirit Shard x5
-Spirit Gem x3
-Lucid Crystal x1

22. Atlas Armlet
-Shiny Crystal x2
-Mystery Goo x1
-Orichalcum x3
-Gale x1

23. Crystal Crown
-Lucid Crystal x3
-Power Crystal x3
-Shiny Crystal x3
-Bright Crystal x3

24. Ribbon
-Blaze Gem x5
-Frost Gem x5
-Thunder Gem x5
-Bright Gem x5
-Gale x3

Final Synthesis
~~~~~~~~~~~~~~~
25. Ultima Weapon
-Lucid Gem x5
-Power Gem x5
-Thunder Gem x5
-Mystery Goo x3
-Gale x3


Synthesis Item Locations
~~~~~~~~~~~~~~~~~~~~~~~~
-Blaze Gem
=Bandit, Fat Bandit, White Mushroom

-Blaze Shard
=Red Nocturne, White Mushroom

-Bright Crystal
=Defender

-Bright Gem
=Search Ghost, White Mushroom

-Bright Shard
=Green Requiem, White Mushroom

-Frost Gem
=Sea Neon, Sheltering Zone, White Mushroom

-Frost Shard
=Blue Rhapsody, White Mushroom

-Gale
=Angel Star, Invisible

-Lucid Crystal
=Darkball

-Lucid Gem
=Gargoyle, White Mushroom, Wight Knight

-Lucid Shard
=Shadow, White Mushroom

-Mystery Goo
=White Mushroom

-Mythril
=Angel Star, Behemoth

-Mythril Shard
=Barrel Spider, Behemoth, Pot Spider

-Orichalcum
=Behemoth, Invisible

-Power Crystal
=Wyvern

-Power Gem
=Air Pirate, Battleship, Pirate, White Mushroom

-Power Shard
=Bouncywild, Powerwild, White Mushroom

-Shiny Crystal
=Wizard

-Spirit Gem
=Air Soldier, White Mushroom

-Spirit Shard
=Large Body, Soldier, White Mushroom

-Thunder Gem
=Aquatank, Screwdiver, White Mushroom

-Thunder Shard
=White Mushroom, Yellow Opera

~~~~~~~~~~~~~~

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:35 pm

Ultimate Weapons


This is where I will tell you how to get the best weapons for Sora, Donald,
and Goofy:

Sora- Ultima Weapon
~~~~~~~~~~~~~~~~~~~
Location: Traverse Town, Synthesis Shop
How: You must Synthesize all 24 items before it at least once, then it will
appear in the menu. Synthesize it and the best weapon is all yours.

Donald- Save the Queen
~~~~~~~~~~~~~~~~~~~~~~
Location: Olympus Coliseum, Hades Cup
How: You must complete the Hades Cup with Sora alone for the weapon.

Goofy- Save the King
~~~~~~~~~~~~~~~~~~~~
Location: Olympus Coliseum, Hades Cup
How: You must complete the Hades Cup in the 20 minute time limit mode
.

~~~~~~~~~~~~~~

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:36 pm

Secret Bosses


This is where I list where to find the secret bosses in the game and how to
defeat them:

Kurt Zisa
~~~~~~~~~
When: After completing Hollow Bastion the first time
Where: Agrabah, Aladdin's House
How: Talk to Carpet and agree to fly on him

_______________
|BOSS: Kurt Zisa|
|------------------------------------------------------------------------
| EXP: 20000
|
| :SUMMARY:
| This is one really hard fight to deal with. The next few optional boss
| fights are too, so get used to it. Apparently the name of this boss is
| from some kid or guy who won a special contest.
|
| :STRATEGY:
| The first thing you need to do is run over to him and attack the orbs
| he is holding. After you destroy them both he will fall on the ground
| in a helpless state. Take this chance to lock onto his head and just
| go crazy with physical attacks. With a pretty good Strength and added
| help with the Ultima Weapon for Sora, I was able to take out two and a
| half HP bars from Kurt Zisa before he got back up. When Kurt gets back
| up, he will go into a big bubble mode and fly around. You can only hit
| it with magic so let loose with whatever you want. Firaga is probably
| the fastest one but others seem to do more damage. Either way, just
| keep attacking the bubble until it is destroyed, sending Kurt back to
| the helpless state. Lock on again and just physically pound the HP out
| of him. When he gets back up, the whole thing starts all over. If you
| didn't notice already the first time, while Kurt has the two orbs in
| his hands, you can't use magic. That's why the little thing surrounds
| Sora until you destroy the orbs. Also, this time around Kurt Zisa uses
| a giant spinning sword attack that's basically impossible to dodge, so
| just heal afterwards.
|
| Just keep doing this process over until you win, as once you get the
| hang of it you'll find it somewhat easy. If you're fast at attacking
| you might be able to get Kurt defeated by the second time you destroy
| the orbs, but usually people will defeat him the second time you break
| the bubble thing.
|________________________________________________________________________|

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:37 pm

Phantom
~~~~~~~
When: After completing Hollow Bastion for the first time
Where: Neverland
How: Go to the prisoner Cabin with a Save Point, put Peter in your party, and
talk to Tinker Bell

_____________
|BOSS: Phantom|
|------------------------------------------------------------------------
| EXP: 9999
|
| :SUMMARY:
| This is a very annoying fight so make sure you're prepared, and try to
| have a lot of good magic on you with HP and MP restoring items.
|
| :STRATEGY:
| Your main worry in this battle other than the Phantom itself is the
| big clock. The hand on it constantly moves and once it touches 12:00,
| one of your members dies. Then the next time, the other dies. And for
| the third time, you're out for the count. And the party members can't
| be revived either. So you think it's impossible right? Not when you
| have Stopra. You must lock onto the clock hand and cast Stopra on it
| every time it starts moving.
|
| Now for the main problem, the Phantom. To harm the Phantom, watch what
| color the orb under it is. You don't really have to watch out for its
| attacks as they aren't super harmful unless you have low Defense. If
| the orb is red, you cast Firaga on it. If it is blue, you must cast
| Blizzaga. If it's yellow, you cast Thundaga. And finally, if it is a
| white orb, you simply physically attack it. The most you need to pay
| attention to is your HP and MP, and the clock hand especially. Keep
| casting Stopra on it and replenish yourself when needed. Whenever the
| orb is white, you definitely want to hop right onto doing combos on
| the Phantom. This is a pretty rough fight but you can do it if you won
| against Kurt Zisa, most likely.
|_____________________________________________________________
___________

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:38 pm

Ice Titan
~~~~~~~~~
When: After beating Hades Cup
Where: Olympus Coliseum
How: Talk to Phil and choose the top ????? option

______________
|BOSS: Ice Titan
|------------------------------------------------------------------------
| EXP: 5000
|
| :SUMMARY:
| The Ice Titan is actually kind of easier than the other bosses if you
| know what to do and if you're at a decent level or have some good stat
| raising Accessories on you.
|
| :STRATEGY:
| Mainly you'll be dealing with ice in this match obviously. The most
| used move by the Titan is throwing icicles. What you want to do is be
| locked onto the Ice Titan and from a somewhat good distance away, just
| keep hitting SQUARE to Guard whenever the icicles are about to hit you
| and this will deflect them back to hit the Titan. After a bit of the
| icicles hit it, it will eventually weaken and will be open for some
| nice air combos and such, so let it have it. One thing not to do in
| this fight is to use Aeroga, because the whole fight will basicallly
| turn against you then. Keep deflecting the icicles and pound the mess
| out of the Titan. The other moves such as the ground icicles can be
| dodged by just running away, using Superglide, or using Dodge roll. It
| isn't that hard to deal with.
|________________________________________________________________________

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:40 pm

Sephiroth
~~~~~~~~~
When: After completing Hollow Bastion for the first time
Where: Olympus Coliseum
How: Talk to Phil and choose the bottom ????? option

_______________
|BOSS: Sephiroth
|------------------------------------------------------------------------
| EXP: 18000
|
| :SUMMARY:
| If you come into this saying it's probably not as hard as it is said
| to be, then you're dead wrong. You'll most likely die with that state
| of mind. You need to be prepared, extremely ready to fight this one
| hell of a boss.
|
| :STRATEGY:
| You definitely want to have abilities like MP Rage equipped on Sora,
| and put Curaga in one of the quick access buttons and Elixirs in one
| of the others. The third one should probably be Aeroga, as that will
| help a bit here too. Now, when you start off, lock onto Sephiroth and
| be prepared to Superglide over his sword attacks or just plain High
| Jump over them. What you want to do is get close enough to let off a
| combo or two on him, but get out of there fast as he'll usually summon
| up fire pillars when you're close to him. Keep running away and going
| back to attack him for a bit. Most likely you have Scan equipped on
| Sora too, so I'll be using Sephiroth's HP bars as marker points. At
| first his bar won't go down until you lay on him a bit. After it goes
| down to the pinkish bar and starts getting close to the orange one, he
| will change his pattern.
|
| He'll start using a new attack where he says "Descend Heartless Angel"
| (beware, he is not saying "Sin Harvest") and a magic spell is cast on
| you that hurts really badly. It will take away all of your MP and will
| kill you, but thanks to Second Chance, you'll have one HP left. You
| need to use an Elixir if you're hit so you can survive the battle. If
| you're fast, you can get to him by Supergliding and hit him to stop it
| from happening. Now mainly this part of the battle is cat and mouse,
| as Sephiroth runs around the battlefield and most of the time just
| casts Descend Heartless Angel. Whenever you get close enough, let on
| the physical attacks but remember to avoid the big fire pillar attack.
|
| When you get near the orange HP bar, he'll start using another new
| attack where he shouts something that I can't make out, then the area
| will get darker and he flies around attacking you furiously with his
| sword. Just focus on avoiding the attacks as he is invincible in this
| mode. Watch out when he lands after it, as he lets loose some electric
| pillars too. Once he is down into the yellow HP bar, he'll start a new
| approach on the battle. A green vortex opens underneath him and he
| powers up with a blue light glowing on him. Dark vortex balls start
| randomly popping around the battle field so Dodge Roll if any are near
| you, as they explode after appearing. Also, right after the green
| vortex, he will go to the middle of the area and summon meteors down,
| so keep jumping and Gliding to avoid the earthquake when they land.
| Immediately after that, start using Dodge Roll as the meteors fly
| around the battle area. When they disappear, he will take the giant
| energy ball above him and throw it at you, so Dodge Roll or Superglide
| out of the way as fast as you can. Now, it is safe to attack him
| again, but he still has the blue aura on him. Beware of the dark balls
| as they still explode around you, and his fire pillar attack is just
| a tiny bit powered up.
|
| Also, once more, he summons a new attack. He uses some sort of tornado
| and attacks you with the long sword for some good damage, so made sure
| you avoid it at all costs. He'll start teleporting a lot again too,
| so watch out as he'll usually teleport and use a tornado attack right
| after. Just keep in close and fight him to the end. Using Aeroga will
| help in this part of the battle. Avoid the tornado at all costs and
| don't let off of physical attacks. Use Ars Arcanum or something of
| that sort if you need to, as that really helps a lot here. Sooner or
| later, Sephiroth will go down.
|________________________________________________________________________

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PostSubject: Re: Kingdom Hearts Walkthrough (Ps2)   Wed Jul 08, 2009 8:40 pm

Ansem's Reports


There are several reports written by Ansem, a person who studied the Heartless
and the workings of the heart very closely. As you find them in the game, they
are kept in Jiminy's Journal. Here is the complete transcript:

Ansem's Report 1
~~~~~~~~~~~~~~~~
Much of my life has been dedicated to pursuit of knowledge. That knowledge has
guarded this world well. Not a soul doubts that. I am blessed with people's
smiles and respect.
But though I am called a sage, there are things I do not understand. I believe
darkness sleeps in every heart, no matter how pure. Given the chance, the
smallest drop can spread and swallow the heart. I have witnessed it many
times.
Darkness...
Darkness of the heart.
How is it born? How does it come to affect us so? As ruler of this world, I
must find the answers.
I must find them before the world is lost to those taken by the darkness.

Ansem's Report 2
~~~~~~~~~~~~~~~~
It is my duty to expose what this darkness really is.
I shall conduct the following experiments:
Extract the darkness from a person's heart. Cultivate darkness in a pure
heart. Both suppress and amplify the darkness within.
The experiments caused the test subject's heart to collapse, including those
of the most stalwart. How fragile our hearts are! My treatment produced no
signs of recovery.
I confined those who had completely lost their hearts beneath the castle.
Some time later, I went below and was greeted by the strangest sight.
Creatures that seemed born of darkness... What are they? Are they truly
sentient beings? Could they be the shadows of those who lost their hearts in my
experiments?

Ansem's Report 3
~~~~~~~~~~~~~~~~
The shadows that crawl beneath the castle... Are they the people who lost
their hearts, or incarnations of darkness? Or something entirely beyond my
imagination?
All my knowledge has provided no answer. One thing I am sure of is that they
are entirely devoid of emotion. Perhaps further study will unlock the mysteries
of the heart. Fortunately, there is no shortage of test samples.
They are multiplying underground even as I write this report. They still need
a name.
Those who lack hearts... I will call them the Heartless.

Ansem's Report 4
~~~~~~~~~~~~~~~~
The Heartless appear in groups, and are multiplying rapidly. I've provided
them both living and nonliving samples. They've responded only to the living.
They seem to multiply after absorbing something from the living creatures.
Their prey vanishes without a trace.
I believe the Heartless are taking hearts. They are born from those who've
lost their hearts, and thrive on hearts seized from others. The hearts taken
by the Heartless become Heartless themselves.
Though I lack proof, I am confident in this hypothesis. I must also study
their behavioral principles.
Though they lack emotions, they do seem to have some intelligence. How to
communicate with them?
It's just occurred to me: Could they be the darkness in people's hearts?

Ansem's Report 5
~~~~~~~~~~~~~~~~
To study the Heartless behavior, I picked one out for observation. It wiggled
its antennae and, as if sensing a target, headed deep into the castle.
In the deepest part of the castle, its antennae began vibrating, as if
searching for something. Suddenly, a strange door appeared. I'd never known of
its existence.
I had a large keyhole, but didn't seem to be locked. SO I opened the door.
What I saw on the other side mystified me.
What was that powerful mass of energy. That night I observed a great meteor
shower in the sky.
Could it be related to the door that I have opened?

Ansem's Report 6
~~~~~~~~~~~~~~~~
A massive core of energy lay beyond the door sought by the Heartless. It may
be the ultimate goal of the Heartless. But what is that energy? I have devised
a hypothesis, based upon my observations of the Heartless.
The Heartless feed on other's hearts, and they yearn for that energy core.
That thing beyond the door must be a heart, too--the heart of this world.
There is no proof, but, having felt that immense energy, I am certain. That
was the heart of the world.
The Heartless are trying to take hearts not only from all living creatures,
but from the planet itself. But what do they mean to do with the heart of the
world?

Ansem's Report 7
~~~~~~~~~~~~~~~~
I am studying material from the meteors that rained down that fateful night.
What a find! The material is foreign to our world. It is elastic to the touch,
and when two pieces are combined, they bond easily.
None of the records even mention such a substance. Was it introduced to this
world when I opened the door? I wonder how many other such materials drift
through the atmosphere of this tiny world... I wish I could soar off and find
out!
Could there be uncharted worlds up there? My curiosity never ceases to grow.
But I should stop speaking of such unrealistic dreams. For now, there is no
way to venture outside this world. My people and I are all but prisoners of
this tiny place.

Ansem's Report 8
~~~~~~~~~~~~~~~~
There is no doubt that the Heartless are deeply connected to the people's
hearts. Further study may unravel both their motivations and the mysteries
shrouding the heart. As a start, I have built a device that artificially
creates Heartless.
By recreating the conditions that spawn the Heartless naturally, I should be
able to produce them artificially. This device is the culmination of all my
research thus far. The machine's test run successfully created a Heartless.
This may be a step toward creating a heart from nothing.
The artificially and naturally created Heartless showed nearly identical
traits. But the two types remain distinct for the purpose of the experiment.
So, I will mark the ones that are created artificially.

Ansem's Report 9
~~~~~~~~~~~~~~~~
Simply astonishing! Today I had a guest from another world. He is a king, and
his vessel is built of the material that composed the meteors. He called the
pieces "gummi blocks." It seemed that my opening the door has opened a path to
interworld travel.
We talked for countless hours, but one story in particular caught my interest:
that of a key called the "Keyblade." The Keyblade is said to hold phenomenal
power. One legend says its wielder saved the world, while another says that he
wrought chaos and ruin upon it.
I must know what this Keyblade is. A key opens doors. It must be connected to
the door I have opened.

Ansem's Report 10
~~~~~~~~~~~~~~~~~
Just as people have hearts, so do worlds. The same can be said of stars in the
night sky. And deep within each world lies a door to its heart. The Heartless
desire those hearts. Born out of darkness in people's hearts, they seek to
return to a greater heart. Yes that's it. The Heartless come from people's
hearts, as does the darkness.
Is the core of the world's heart the world of the Heartless? I will pursue
the answer there and become all knowing. My path is set. I shall seek out the
wielder of the Keyblade, and the princesses.
My body is too frail for such a journey, but I most do this.
I will cast it off and plunge into the depths of darkness.

~~~~~~~~~~~~~~

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